A Coppercube shader action that allows you to apply pixelated effect to any texture along with animation. Also allows you to execute an action once the texture is pixelated and animation is over.
Check the accordion below to see the usage info or watch the video below.
Attach this action to a behavior and fill the parameters, Select the Affecting_node (the node on you want
to get affected by this shader), Set the base_material_type, and texture X resoultion and Y resolution
according to your texture resolution. Then insert the Number of pixels you want horizontally and vertically
and supply the speed of animation and a action when the animation get finished.
For detailed usage watch the video below.
Pxelated effect shader usage video
This extension/plugin is free to download. If you want you can support my work using the buy me a coffee button up there.
Click the block controls to customize the button.
The back to top button scroll delay before the button shows is set to 200px as the default. As you scroll down the page, it displays after 200px of movement. However you have 4 height options to set via codeditor. 200px, 350px, 500px and 650px for the button to appear.
Change plugins="Dentaurabacktotopa" to plugins="Dentaurabacktotopb" for 350 px in the first line of this block HTML
Change plugins="Dentaurabacktotopa" to plugins="Dentaurabacktotopc" for 500 px in the first line of this block HTML
Change plugins="Dentaurabacktotopa" to plugins="Dentaurabacktotopd" for 650 px in the first line of this block HTML
IF BUTTON NOT VISIBLE, PLS MOVE SIDEBAR TO THE RESPECTIVE HEIGHT YOU HAVE SET FOR BUTTON TO APPEAR FOR CUSTOMIZATION.
This is a global block and it only needs to be added and configured on one page and the settings will apply to all pages.
This block will be invisible on preview or publish retaining only the button.
BACK TO TOP FUNCTION WILL WORK ONLY AFTER PREVIEW OR PUBLISH.