Pixelated effect Shader 

A Coppercube shader action that allows you to apply pixelated effect to any texture along with animation. Also allows you to execute an action once the texture is pixelated and animation is over.
Check the accordion below to see the usage info or watch the video below.

Horizontal pixels

Allow you to specify number of horizontal pixels for the pixelization of texture.

Vertical Pixels

Allow you to specify number of vertical pixels for the pixelization of texture.

 Animation Speed

You can specify the animation speed to control animation.


  Attach this action to a behavior and fill the parameters, Select the Affecting_node (the node on you want
  to get affected by this shader), Set the base_material_type, and texture X resoultion and Y resolution
  according to your texture resolution. Then insert the Number of pixels you want horizontally and vertically
  and supply the speed of animation and a action when the animation get finished.
  For detailed usage watch the video below.
 

Pxelated effect shader usage video


This extension/plugin is free to download. If you want you can support my work using the buy me a coffee button up there.


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