Shader to blend textures together

A shader action to blend textures together in Coppercube, with four different blend modes.
Check the below video for usage info.

Material specific blending

Either blend a specific material or all the materials of a scenenode.

Four different blending modes

Choose from 4 different blend modes add, subtract, divide, and multiply.

This extension/plugin is free to download. If you want you can support my work using the buy me a coffee button up there.


Neophyte is a website developed to provide tutorials, assets and source files of CopperCube projects.

Join Us