A shader action to blend textures together in Coppercube, with four different blend modes.
Check the below video for usage info.
Attach the shader action to any behavior and fill the parameters, select the affecting node (the node on
which you want to apply the shader to). Check if you want to affect all the materials of the texture or you
can uncheck it and specify a specific material index to be affected by the shader. Select the base material
type, you can choose 12,13,14 for transparency features and 0 for solid material. Then check the blending
mode to blend the textures with. There are 4 modes available, Add, Subtract, Multiply and Divide. You
also need to supply a second texture for affecting materials. You can do so by going in irredit/irrlicht
properties of your scenenode.
- Added webGL shader support
- Added ability to specify affecting node
- Added ability to affect all the materials
This extension/plugin is free to download. If you want you can support my work using the buy me a coffee button up there.
Click the block controls to customize the button.
The back to top button scroll delay before the button shows is set to 200px as the default. As you scroll down the page, it displays after 200px of movement. However you have 4 height options to set via codeditor. 200px, 350px, 500px and 650px for the button to appear.
Change plugins="Dentaurabacktotopa" to plugins="Dentaurabacktotopb" for 350 px in the first line of this block HTML
Change plugins="Dentaurabacktotopa" to plugins="Dentaurabacktotopc" for 500 px in the first line of this block HTML
Change plugins="Dentaurabacktotopa" to plugins="Dentaurabacktotopd" for 650 px in the first line of this block HTML
IF BUTTON NOT VISIBLE, PLS MOVE SIDEBAR TO THE RESPECTIVE HEIGHT YOU HAVE SET FOR BUTTON TO APPEAR FOR CUSTOMIZATION.
This is a global block and it only needs to be added and configured on one page and the settings will apply to all pages.
This block will be invisible on preview or publish retaining only the button.
BACK TO TOP FUNCTION WILL WORK ONLY AFTER PREVIEW OR PUBLISH.