Real-time Texture LOD Filtering

A Coppercube shader action that allows you to do real time texture mipmapping, You can adjust LOD levels for textures applied to any 3D model.

LOD Levels


  Attach this action to a behavior and fill the parameters, Select the Affecting_node (the node on you want
  to get affected by this shader), Set the base_material_type, and set desired LOD level for the texture and
  you are good to go.
 


This extension/plugin is free to download. If you want you can support my work using the buy me a coffee button up there.


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